Project H.E.R.O

January, 2014.

Redesign in honor of the main character of the Atari game: H.E.R.O. in Revolver Game Studio.
I've worked on modeling highpoly and lowpoly, texturing, rigging, animating for the game in development on Unreal 4.

For the gun, I've used Substance Designer to create some procedural textures.

Softwares: