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Project H.E.R.O

January, 2014.

Redesign in honor of the main character of the Atari game: H.E.R.O. in Revolver Game Studio.
I've worked on modeling highpoly and lowpoly, texturing, rigging, animating for the game in development on Unreal 4.

For the gun, I've used Substance Designer to create some procedural textures.

Softwares:
Hero
Kriss Vector Model 3D
sdadw
THUMBNAIL
THUMB_04
COMP_03
aaaaaaa
Untitled-2
RENDER_WIP_FINAL_2
unnamed
final_render2_3
Hero
13767188_598320413660805_3517447249585431354_o
Untitled-3
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