
- 25 years old;
- In my free time I like drawing, playing basketball, playing video games, watching movies and reading comic books.
- Character Design (passion for games and characters);
- 21 completed games in the curriculum;
- 3 games awarded as Best Game;
- 5 Ludum Dares;
- 1 SBGames Jam;
- 2 games published;
- Degree in Digital Games Development at Feevale in 2015;
- One year working as an interface designer at Minovelt;
- Currently we have a game of pass the steam greenlight;
- I worked for two years as a general artist and character designer for Revolver Games Studio;
- Currently working as an Technical Artist for the company Aquiris Game Studio S/A;
- 5 years experience with Zbrush;
- I taught 2 character design courses at college feevale, Brazil;
- Advanced knowledge in ZBrush, 3DS Max, Photoshop, MotionBuilder and XNormals;
- Able to perform all the steps to create a 3D character (concept art, low and high poly modeling, texturing, rigging, skinning and animating);
- Workflow knowledge for exporting and importing models from 3DsMax and MotionBuilder to Unity (versions 4 and 5) and Unreal 4;
- Unreal 4 knowledge of Persona, Physical Asset and animation retargeting for Skeletal Meshes;
- Language: Português, Franch (basic), English (intermediate).
