- 25 years old;

 

- In my free time I like drawing, playing basketball, playing video games, watching movies and reading comic books.

 

- Character Design (passion for games and characters);

 

- 21 completed games in the curriculum;

- 3 games awarded as Best Game;

- 5 Ludum Dares;

- 1 SBGames Jam;

- 2 games published;

 

- Degree in Digital Games Development at Feevale in 2015;

 

- One year working as an interface designer at Minovelt;

 

- Currently we have a game of pass the steam greenlight;

 

- I worked for two years as a general artist and character designer for Revolver Games Studio;

 

- Currently working as an Technical Artist for the company Aquiris Game Studio S/A;

- 5 years experience with Zbrush;

- I taught 2 character design courses at college feevale, Brazil;

 

- Advanced knowledge in ZBrush, 3DS Max, Photoshop, MotionBuilder and XNormals;

 

- Able to perform all the steps to create a 3D character (concept art, low and high poly modeling, texturing, rigging, skinning and animating);

 

- Workflow knowledge for exporting and importing models from 3DsMax and MotionBuilder to Unity (versions 4 and 5) and Unreal 4;

 

- Unreal 4 knowledge of Persona, Physical Asset and animation retargeting for Skeletal Meshes;

 

- Language: Português, Franch (basic), English (intermediate).

 

 

 

 

 

Curriculum Vitae